Project Details

  • Role: Environment & Character Concept Artist

  • Format: Personal IP / Portfolio Piece

  • Timeline: 6 Weeks

  • Theme: Tropical Vernacular

Technical Specs

  • Modeling: Blender (Blockout)

  • Sculpting: ZBrush (Organic Adobe & Characters)

  • Texturing: Substance 3D Painter (PBR Workflow)

  • Engine: Unreal Engine 5 (Lumen/Nanite)

  • Post/Paintover: Photoshop

Project Info

The Concept For Tide-Hollow: The Silt-Step Colonies, I developed a coastal fishing settlement defined by a culture in symbiosis with the rising tides. The project features modular, bulbous adobe dwellings and stilt-based architecture designed for maritime survival, with every prop—from drying racks to hand-woven baskets—supporting a grounded, lived-in narrative.

The Execution My workflow moved from 2D sketches and Blender blockouts to ZBrush for organic sculpting and Substance Painter for realistic salt-crusted and sun-bleached textures. The primary challenge was managing complex scene density; I used Unreal Engine’s lighting and volumetric fog to maintain clear focal points and atmospheric depth. This project demonstrates a full production pipeline, bridging technical asset creation with cohesive worldbuilding.

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