Project Details

  • Client: Major League Baseball (MLB)

  • Studio: Little Guy Games

  • Role: Lead UI/UX & Illustrator/Graphic Designer

  • Format: VR Sports Simulation

  • Theme: Professional Sports / High-Energy Arcade

Technical Specs

  • Target Platforms: Meta Quest, SteamVR

  • Design Tools: Adobe Photoshop (UI/UX Assets, Title Treatment), Illustrator (Vector Branding)

  • Systems Design: Developed tiered prestige progression, seasonal leaderboards, and tournament menus.

  • UX Design: Focused on the First-Time User Experience (FTUE) and intuitive onboarding within a VR space.

  • Visual Language: Established a high-energy sports broadcast aesthetic with dynamic VFX.

Overview

For Home Run Derby VR, I was the lead architect for the game's UI Visual Identity. My objective was to create a diegetic, high-performance interface that felt native to the VR environment. Using Figma and Photoshop, I developed a comprehensive design system of buttons, meters, and HUD elements, which I then optimized for the Meta Quest hardware constraints. By bridging the gap between 2D concepting and 3D implementation, I ensured that every UI element was not only visually striking but also technically sound for real-time engine performance

The Concept

Experience the thrill of a professional ballpark with Home Run Derby VR. This licensed MLB title blends arcade action with deep progression, featuring prestige levels and competitive seasonal play.

The Execution

The pipeline focused on high-fidelity graphics optimized for VR’s unique rendering constraints. I designed a floating 2D/3D spatial UI, testing in-headset to ensure proper readability and scale. Using Photoshop, I created vector-based icons and text effects that emphasized clear status, rank progression, and ergonomic player comfort.

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